An exploration of Design Fiction and Critical Design to experience a near future scenario of coexisting with networked artefacts.
NECTAR
NECTAR (Networked Entities Collaborating Through Autonomous Renderings) refers to a group of autonomous objects that work together towards a shared goal. These entities are physical objects acting independently via systemic functions with limited human intervention. They use sensors, algorithms, AI and other technologies to make decisions and execute actions based on the data they gather from their environment and user behaviour patterns. The network acts as the primary means of communication, linking these objects and enabling them to exchange information and coordinate their actions. The term “autonomous rendering” refers to the final output action resulting from the “collaborative” discourse between the entities. This output may be a task or a hand-off to another entity. Still, it is produced without direct human control and results from the entities’ collective decision-making processes. It is important to note that the concept of NECTAR is a hypothetical term used in this specific context of research and may not be an officially recognized term or organisation in the field of technology and autonomous objects.

LIVE EXHIBIT-THE SHOW
at Emily Carr University of Art + Design
This interactive display highlights the Networked Entities formed from my research and offers attendees a workshop to envision their future artefacts. Observing the video prototype within a relatable "everyday" setting seemed to ease participants into the concept of a networked future. This was evident from the numerous Post-it notes placed around the ordinary items displayed on the table.
Future Postcards by Networked Entites
These postcards are branded examples of future networked artifacts, where their interaction with users goes beyond mere service provision. They possess a developed sense of individuality, allowing them to know, learn, live, and collaborate intimately with the everyday lives of their users. The fictional brands “Flexicard” and “SOS (Sentient Object Company)” add a touch of drama.
These cards, digital and reusable, seem to have traveled back in time to connect with their user. The front features a ‘selfie’ of the networked artifact, displaying its transformation. They remain intentionally mundane in appearance to maintain familiarity. On the back, messages from these artifacts are translated from binary, overlaid with the user’s preferred language. Equipped with flexi solar panels, these cards are not only reusable but also accessible. The back is printed using a Risograph, envisioned as a sustainable future technique utilizing rice paper, while the front images are generated using mid-journey.